Objectives google doc: https://docs.google.com/docume…lV2Rw69MqjJ6hhoLPcg/edit#
The following objectives are suggested but recommended actions. Pilots are not obligated to follow it but accomplishment of the objectives will be beneficial for the power overall.
Preparation: Not possible
Undermining: Not recommended
We’re out of turmoil but we lost HIP 116045 in the process. Overall it was a good turn for us as we were able to fortify everything and at least take our expansion system. Even if HIP 3603 has an apparent net of -16 CC, the 31 CC upkeep is an indirect bonus to our CC if we can get it fortified every week.
For the next 24 hours, prepare HIP 116045. Depending on what new merit grinder system will haunt us this turn, we might need to adjust prep targets tomorrow. Like last week, prioritize systems from HIP 105391 to Aowica for fortifications so our fortification personnel can relax towards the end of the week without worrying of any sniping to our valuable systems.
Prepare the following systems in order of priority:
HIP 116045 (24 hour temporary target, prioritize)
Do not prepare anything that is farther than 110 ly unless you can guarantee that you or your group can fortify that system every week. Optimal distance is approximately 91 ly (fortification cost = undermining cost)
Do not merit grind randomly. Ask around on how to make merits if you're not sure.
None, not possible due to turmoil last turn.
can't stress enough how important it is to fortify this list from top to bottom. The systems closer to the top are farther and more prone to undermining so they should be taken care of earlier. Everything closer to the bottom is closer and are at low risk of being undermined so we can save those for last.
Full list of priority systems arranged in order of importance:
Cailli~~ (platform only)
HIP 116045 (lost)
Aurawala~~ (platform only)
LTT 1289~~ (short range)
Kapoongzi~~ (short range)
Hotototo~~ (platform only)
Conii~~ (platform only)
Gabjaujis~~ (short range)
Qi Yun Cech~~
Wababa~~ (short range)
Doolona~~ (short range)
Halbara~~ (short range)
Asvincegin~~ (short range)
Di Yomi~~ (short range)
Kaukamal~~ (platform only)
Ch'eng~~ (short range)
Other relevant systems due to being either a trade system, counter for merit grinding systems or a home base for a player group
Non-priority systems that are easy to fortify with an income that is not too low
Wonomi~~ (platform only)
Erisha~~ (platform only)
fortify systems from top to bottom; if you have a small/medium ship, start with platform only systems
Fortification in order of priority (in case the list is not up-to-date):
Systems already undermined/Systems that were undermined last turn.
Systems being undermined (fortification is less than undermining)
Platform only systems (for small and medium sized ships only)
Systems close to HQ (faster, easier - we can get more done faster)
Systems being undermined (fortification is greater than undermining)
Systems far from HQ (more difficult to fortify)
Tip 1: Avoid fortifying systems with a radius income less than 62 unless specified. (actual radius income is upkeep if undermined minus standard upkeep)
Tip 2: Toggle between economic route and fastest route to reach most distant systems without the need to refuel.
Tip 3: For large ships, it is less time consuming if you replace some cargo space with a fuel tank.
Do not fortify the following (we need them unfortified):
Woyo Mina (52 actual profit)
HIP 116710 (44)
CD-68 29 (36)
HIP 10786 (28)
Clido Pi (25)