Woche 22 ab dem 29.10.2015

  • Guten Morgen Zusammen,
    bin die letzten Wochen leider nicht dazu gekommen, hier das Update zu posten.
    Durch in kleines "Missgeschick" hab ich mich unnötig in Schwierigkeiten gebracht und mein Schiffsupgrade gefährdet :roll:
    Ist nun geschafft und ich sitze in einer Python :sm19:


    Nun also wie gewohnt das Update für Turn 22: :sm15:


    Objectives google doc: https://docs.google.com/docume…lV2Rw69MqjJ6hhoLPcg/edit#


    Preparation: Primary
    Expansion: Tertiary
    Fortification: Secondary
    Undermining: Not recommended


    At the start of this turn (22), get HIP 3603 to 20k by the end of the first 48 hours. If by then it has a safe margin from the second slot, then we can focus on fortifications early.
    Preparation


    132 CC


    Prepare the following systems in order of priority:


    HIP 3603 (108 CC)


    Total: 108/132 CC
    Do not prepare anything that is farther than 110 ly unless you can guarantee that you or your group can fortify that system every week. Optimal distance is approximately 91 ly (fortification cost = undermining cost)
    Do not merit grind randomly. Ask around on how to make merits if you're not sure.



    Expansion:


    HIP 77470
    HIP 109203
    Camundju (platform only but very close to HQ)


    Fortifications:


    Full list of priority systems arranged in order of importance:


    HIP 105391
    HIP 95256
    Cailli (platform only)
    Bellaung
    Blod
    HIP 116045
    Aurawala (platform only)
    LTT 1289 (short range)
    Cartoi
    Kapoongzi (short range)
    Yan Musu
    HIP 114709
    Pardis
    Hotototo (platform only)
    Syntheng
    Conii (platform only)
    Kaukhe
    Lulus
    Duryampas
    Grovichun
    Kauruku
    Duro
    Tsanla
    Aowica
    Djira
    Gandillava
    Gabjaujis (short range)
    Qi Yun Cech
    Lusonnunga
    Wababa (short range)
    Doolona (short range)
    Halbara (short range)
    Asvincegin (short range)
    Di Yomi (short range)
    Kaukamal (platform only)
    Ch'eng (short range)


    Other relevant systems due to being either a trade system, counter for merit grinding systems or a home base for a player group

    Munshin
    Zhao
    Guuguyni
    Aluriates
    Ienpalang
    Theta Octantis
    Koyans


    Non-priority systems that are easy to fortify with an income that is not too low


    Maiki
    Wonomi (platform only)
    Erisha (platform only)


    fortify systems from top to bottom; if you have a small/medium ship, start with platform only systems
    Fortification in order of priority (in case the list is not up-to-date):


    Systems already undermined/Systems that were undermined last turn.
    Systems being undermined (fortification is less than undermining)
    Platform only systems (for small and medium sized ships only)
    Systems close to HQ (faster, easier - we can get more done faster)
    Systems being undermined (fortification is greater than undermining)
    Systems far from HQ (more difficult to fortify)


    Tip 1: Avoid fortifying systems with a radius income less than 62 unless specified. (actual radius income is upkeep if undermined minus standard upkeep)


    Tip 2: Toggle between economic route and fastest route to reach most distant systems without the need to refuel.


    Tip 3: For large ships, it is less time consuming if you replace some cargo space with a fuel tank.


    Do not fortify the following (we need them unfortified):


    Woyo Mina (52 actual profit)
    Karakasis (52)
    HIP 116710 (44)
    Kanuket (43)
    Okua’gsa (36)
    CD-68 29 (36)
    Grebegus (31)
    HIP 10786 (28)
    Clido Pi (25)
    Daibo (25)
    Shapsugabus (16)
    Panganau (11)

    There's never time to do it right, but there's always time to do it over.