Objectives google doc: https://docs.google.com/docume…lV2Rw69MqjJ6hhoLPcg/edit#
The following objectives are suggested but recommended actions. Pilots are not obligated to follow it but accomplishment of the objectives will be beneficial for the power overall.
UPDATED 1 Oct, 7:30 UTC
Expansion: No Targets
Undermining: Not recommended
Good work everyone who helped out fortifying our systems, all of you have my respect. We were able to fortify all but one of our systems and due to that we were able to climb out of turmoil. However, due to the undermining against us, we weren't able to prevent losing our two of our four systems in turmoil last turn. Still, it was a good effort from everyone.
(Woyo Mina was overfortified due to the visual bug showing everyone 0% fortifications. The amount of wasted merits put into Woyo Mina would have been enough to get us perfect fortifications. Hopefully, something will be done about that bug soon)
I don't recommend retaking Kelin Samba, Kalana (and Kwatsu) due to the sheer amount of merits they require to fortify. They may be high-profit but they ultimately cost us merits to fortify other systems which in turn cost us CC.
Prepare HIP 116045. We will retake it. HIP 114709 can wait.
Do not prepare anything that is farther than 110 ly unless you can guarantee that you or your group can fortify that system every week. Optimal distance is approximately 91 ly
Full list of priority systems arranged in order of importance:
Cailli (platform only)
Aurawala (platform only)
LTT 1289 (short range)
Kapoongzi (short range)
Hotototo (platform only)
Conii (platform only)
Gabjaujis (short range)
Wababa (short range)
Doolona (short range)
Halbara (short range)
Asvincegin (short range)
Di Yomi (short range)
Kaukamal (platform only)
Ch'eng (short range)
Other relevant systems due to being either a trade system, counter for merit grinding systems or a home base for a player group
Non-priority systems that are easy to fortify with an income that is not too low
Wonomi (platform only)
Erisha (platform only)
fortify systems from top to bottom; if you have a small/medium ship, start with platform only systems
Fortification in order of priority (in case the list is not up-to-date):
Systems already undermined/Systems that were undermined last turn.
Systems being undermined (fortification is less than undermining)
Platform only systems (for small and medium sized ships only)
Systems close to HQ (faster, easier - we can get more done faster)
Systems being undermined (fortification is greater than undermining)
Systems far from HQ (more difficult to fortify)
Tip 1: Avoid fortifying systems with a radius income less than 62 unless specified. (actual radius income is upkeep if undermined minus standard upkeep)
Tip 2: Toggle between economic route and fastest route to reach most distant systems without the need to refuel.
Tip 3: For large ships, it is less time consuming if you replace some cargo space with a fuel tank.
Do not fortify the following (we need them undermined for contingency):
Woyo Mina (52 actual profit)
HIP 116710 (44)
CD-68 29 (36)
HIP 10786 (28)
Clido Pi (25)